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Path of Exile 2 has been eating up my free time like nothing else. I’m hundreds of hours deep, completely wrapped up in fine-tuning my Huntress build and getting lost in the passive tree. It’s crazy detailed, almost like sculpting a character rather than just playing a game. And with the recent 0.3.1 patch, you can really tell GGG has been paying attention to player feedback. Loot feels better, the stingy drops have eased up, but there’s still a ton more they could do to tip this into complete obsession territory. With a few smart tweaks, they could make this PoE 2 Currency-fueled grind the ultimate ARPG fix.
The Atlas is fine, sure, but once you’ve seen the main loop, it can start to feel a bit mechanical. I’d love to see an “Atlas Renaissance” of sorts—progression that actually has big, satisfying pay-offs. Imagine hitting a special vault after a long string of runs and watching gear and currency rain down in a way that makes all that effort worth it. And if you’re playing in a crew? The whole shared Atlas thing is a must. Right now, only the host gets progress, which kills some of the fun. Let guilds have a pooled Atlas so you can just focus on smashing mobs instead of debating map hosting.
The loot buffs this patch were a step forward, but those long dry stretches still get old fast. There should be a steadier stream of quality drops so you’re not staring at an empty inventory after hours of work. Power up those quant tablets or add ways to craft more impressive rares—it makes each session feel rewarding no matter how RNG rolls. Also, QoL tweaks are overdue. Respec costs late in the game are still too punishing; experimenting with builds should be affordable. And basic stuff like a “warp to party” button would save a ton of pointless hiking across zones.
Even on a decent setup, the game sometimes chokes when the screen gets messy. Everything should run buttery smooth even in the absolute chaos of late-game fights. And keep that fresh content coming—dropping new classes like the Druid would be huge, plus giving alt characters replayable campaigns keeps things lively. The economy could use a shake-up too. Async trading is already a huge win, but bulk trading without the constant undercutting would make high-volume deals way less frustrating.
Of course, big updates take time, and keeping a top-tier build is no small task. If grinding for every single currency stack isn’t your idea of fun, grabbing resources from a trusted source can save a lot of hassle. I’ve used poe2 divine orb buy during fresh leagues just to push builds to the wildest level, and it made testing ideas a lot easier without the endless farm. With a few more quality changes, PoE 2 could easily lock down the crown for best ARPG around.
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